![]() ![]() The armored enemies' armor needs to be broken before you can actually damage them. This poison, however, can also afflict enemies. Skeletons are slow moving melee attackers, but their poison counterparts, on the other hand, explode in a ring of poison that slowly drains your health. Looting a new spell with my mage or a new ability with my warrior always had me excited.īook of Demons also features a large variety of enemies - over 70, to be more specific. Some will give more health, while others will allow more hearts (the health in the game) to drop when you kill enemies. Gear is only obtained a bit later in the game these vary in stats and effects. ![]() Abilities are also divided into melee, ranged and spells. Items are typically health potions, elixirs and so on while abilities will probably make up the bulk of your selection. The cards you collect on your journey can be items, abilities, spells or gear. The major difference is that it’s all card-based. The combat in Book of Demons plays out much like dungeon crawlers of a few years back. Each class plays vastly different from one another, so this keeps combat fresh and true to the game's original inspirations. It’s not a major flaw, but I would have liked for it to be an option. Do note that characters are gender locked as follows a male warrior, female ranger, and a male mage. Once you reach level 5, the ranger and mage become available. On the topic of wizards, Book of Demons only allows you to choose a warrior until you’ve played a bit of the game. ![]() I’m always on the lookout for games with interesting art directions and Book of Demons sure didn’t disappoint in this regard. Watching your character transform from a lowly mage with cheap robes to the ultimate spell-weaver, splendor in epic attire looks fantastic in this unique art style. This might sound strange but paper arrows and paper lightning, if ever such things existed, has never looked this good. I imagine Thing Trunk spent a lot of time creating all these characters and enemies with great care, and even during intense fights, I never lost track of my character or the situation because of this. Playing the game in 1080p was a genuine treat from start to finish. The town, characters, enemies, and heck, even the attack effects take on the guise of folded paper. All of this is beautifully presented in a totally unique art direction.Īs I mentioned, the entire game is rendered as papercraft. These folks are completely voiced and ready to tell you a tale or two. The town’s folk offer gossip and services which will assist you on your descent. Said evils come in many shapes, forms and sizes, most notably are the three main evildoers - The Cook, Anitpope and the Archdemon - complete with yellow rubber-ducky. You are tasked with saving the realm from the evils beneath the cathedral. The premise of Book of Demons and the eye-popping art style had me grinning like the Cheshire Cat for a large chunk of the time I spent with the game. If you haven’t guessed it by now, the talented developers over at Thing Trunk has a thing for paper. The tales and myths you play through take place in the Paperverse, after all. After the short introduction, you are greeted by 7 pedestals (a bit more on this later), only one of which houses a book The Book of Demons. As soon as I heard those words – My smile grew from ear to ear. The is set to officially release today, 13 December 2018.ĭuring the short opening cinematic, a godly narrator welcomes you to the Archive of Awesome, telling you of the numerous tales contained within. NOTE: This review is based on the Early Access version of Book of Demons. ![]()
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