Low poly goblin model, with all animations for CopperCube behaviors Low poly space fighter, has all animations to be used with CopperCube behaviors Modules for creating science fiction style levels I haven't given it a try yet though.30 models, including lots of road and railway modules, barriers, bridges, bus stops, fences, signs, lamps and traffic lights.Īn animated, low polygon futuristic soldierĪn animated, low polygon futuristic runnerĪn animated, low polygon futuristic heavy soldier Yes, texture atlas seems to be the way.I contacted the creators of ultimate unwrap 3D pro they said the same thing and gave me some instructions to hopefully get it to import to coppercube. Thanks monika_5 - I didn t see your comment before today. Just found this "bake lab" plugin for blender. *I do have UltimateUnwrap3DPro which can merge them all into one - but I haven't learned how to do that yet. Unless I can find a 3rd party software that can merge all textures into 1 file. I guess I can just try to compress each texture instead (to get the filesize smaller). Thanks just_in_case, Using a static model does generate a packed texture perfectly, but the packed texture can't then be applied to the animated model - it only works properly with the static model it was generated for. Or there might be othere third-party tools or methods which allows you pack textures into one but am not aware about them. but that might require you to do it outside the coppercube editor. You might need to remap UV baking/unwrapping UV and then apply the single texture to the model. this will generate one single texture but am not sure if you can apply that texture to the animated model or not. Once the model is loaded as static mesh then you can apply the textures to it and then simply repack the textures. If it doesn't crash coppercube but imports as an animated one then you might need to rename the animated model in your computer directory because Coppercube loads the model from its cache memory so you might need to rename the model in order to prevent copper cube from loading it from the cache. Most of the time it imports successfully as a static mesh with no animation. I will likely try it again tomorrow if I get a chance.Īm not sure but you can try importing your animated model as a static model just use the import static model button and then select the animated model. On the plus side it did cut down the mbs of my model by half. So as far as I know you can reduce your textures this way but just make sure you apply the material/texture correctly in blender and don't mix alpha textures with diffuse textures (perhaps you shouldn't mix normals or anything else for that matter). so my entire model turned invisible when I clicked the alpha option for the model's eyes and hair. when I imported the texture manually into coppercube, it displayed correctly for the most part-except I added an alpha channel to my entire texture atlas in step 1. my texture didn't import in the scene with the fbx model. making sure my export settings had path mode set to copy and embedded textures checked before exporting. finally I exported as an fbx and went to look at it in coppercube. etc and moved them into position on the atlas.ħ. etc.Ħ, then I scaled my uv maps depending on their size to fit the new texture atlas. click the shoes, then shift-click the skin and hit ctrl+j to join them. Then I joined the objects together like just_in_case said to do in his video. I then made sure all my UV maps on each object had the same name.Ĥ, I then opened a uv editor and moved each uv map away from the default position so they didn't overlap when I joined them,ĥ. I deleted the texture data and material data from each object. I scaled all my textures by half (in powers of two) on a 2048 x 2048 image with an alpha channel.Ģ. it worked for the most part, but I screwed up royally in the end. what I did was import a makehuman model into blender 2.79 for testing purposes. I haven't been able to find an automated way to do what you are asking, but I did spend some time today attempting to do it manually. I know something similar has been asked several times in regards to adding multiple textures to models - but now I've successfully added all the textures, how do I pack them together please? Is there a way to get coppercube to pack them? Or does anyone know a reliable way to pack them manually?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |